The four most important factors in protecting content: security, enforcement, education, and the ability to offer alternatives.
While Virtual Reality has grabbed many of the headlines, it looks like Augmented Reality is the long game for many tech companies. But it is yet to be an easy win.
How an efficient Content Discovery Platform leads to personalized and ‘stickier’ customer journeys.
Early March was an important date for the broadcast industry as a significant tipping point was reached in the US – the number of streaming media services subscribers finally overtook the number of Pay TV subscribers.
There are several worrying angles to the subject of video piracy on mobile phones. And while the most disruptive so far has undoubtedly been the use of handsets to capture and stream protected content there are other issues with the networks themselves.
Finally, after an extended period of dropping heavy hints in the business sections of the press, YouTube has announced that it’s going to start streaming live TV channels with its own $35 skinny bundle. Here are five reasons why this is important.
There is an argument that says we are in a new Golden Age of television as competition between the traditional TV industry and the new, digital players for viewers intensifies. But if we have genuinely reached Peak TV as a result, is the only real way from here downwards?
Video is being hailed as the killer app for mobile operators looking to arrest a slide in Mobile ARPU while new figures show that investment in VR and AR climbed a mammoth 304% in 2016. Meanwhile, OTT churn in the US has fallen slightly to 19%.
A recent survey concluded that one in three US consumers watch pirated content, despite 69% of them recognising that video piracy is illegal. It is becoming more urgent than ever that content owners take action to protect their content as the pirates seek new routes to market.
If 2016 was the year that Virtual Reality was introduced to the mass market, 2017 will be the year that its adoption really accelerates. Much of that will be down to the impact that VR streaming will have on consumers.