There is an argument that says we are in a new Golden Age of television as competition between the traditional TV industry and the new, digital players for viewers intensifies. But if we have genuinely reached Peak TV as a result, is the only real way from here downwards?
Video is being hailed as the killer app for mobile operators looking to arrest a slide in Mobile ARPU while new figures show that investment in VR and AR climbed a mammoth 304% in 2016. Meanwhile, OTT churn in the US has fallen slightly to 19%.
A recent survey concluded that one in three US consumers watch pirated content, despite 69% of them recognising that video piracy is illegal. It is becoming more urgent than ever that content owners take action to protect their content as the pirates seek new routes to market.
If 2016 was the year that Virtual Reality was introduced to the mass market, 2017 will be the year that its adoption really accelerates. Much of that will be down to the impact that VR streaming will have on consumers.
As always, CES in Las Vegas kicked off the new year in style and we’ve pulled out four meta-trends, including virtual reality streaming, that we think are relevant to our industry.
HBO’s fantasy juggernaut Game of Thrones has won the dubious accolade of coming top of TorrentFreak’s annual round up of the most torrented TV shows again.
2016 started and finished with the instantaneous and almost global rollout of two major SVOD services, Netflix in January and Amazon Prime Video in December, showcasing the power of the cloud to transform the television landscape. The transformation isn’t stopping there either.
The European Union’s General Data Protection Regulation laws are due in 18 months and will shake up privacy around the globe; Connected TV use is on the rise; and Europe looks to establish the Gigabit Society within a decade.
An “enormous and rapid shift” is underway to mobile video consumption according to Ericsson, while consumers seem to rate OTT over pay-TV in a growing number of metrics. And Oculus VR Chief Scientist, Michael Abrash, predicts the next five years of accelerating development for the technology.
One of the latest reports looking at the potential for the VR market predicts it could be worth as much as $50bn by 2021. Growth in sports rights meanwhile is set to be more modest as rights holders start to focus on new digital and immersive products. And following its dramatic over-reporting error, what is the industry to do about measuring Facebook’s video views?