The accelerating roll out of DRM Solutions and Content Protection in the cloud looks to have finally won over the industry in the ongoing fight against piracy.
Video is being hailed as the killer app for mobile operators looking to arrest a slide in Mobile ARPU while new figures show that investment in VR and AR climbed a mammoth 304% in 2016. Meanwhile, OTT churn in the US has fallen slightly to 19%.
A recent survey concluded that one in three US consumers watch pirated content, despite 69% of them recognising that video piracy is illegal. It is becoming more urgent than ever that content owners take action to protect their content as the pirates seek new routes to market.
If 2016 was the year that Virtual Reality was introduced to the mass market, 2017 will be the year that its adoption really accelerates. Much of that will be down to the impact that VR streaming will have on consumers.
Given the media coverage they generate, it is tempting to think that the big SVOD players have got OTT services all sewn up globally. However, look closely at the data and you will discover plenty of room for your own services to thrive.
As always, CES in Las Vegas kicked off the new year in style and we’ve pulled out four meta-trends, including virtual reality streaming, that we think are relevant to our industry.
HBO’s fantasy juggernaut Game of Thrones has won the dubious accolade of coming top of TorrentFreak’s annual round up of the most torrented TV shows again.
Our new Virtual Reality Timeline is a constantly updated resource designed to chart progress in the field from its beginnings to the very latest key events and milestones.
2016 started and finished with the instantaneous and almost global rollout of two major SVOD services, Netflix in January and Amazon Prime Video in December, showcasing the power of the cloud to transform the television landscape. The transformation isn’t stopping there either.
2016 has been fabulous year at Viaccess-Orca, from the introduction of our innovative cloud-based Voyage - TVaaS (TV Everywhere as a Service) solution, to a world's first live sporting event broadcast in VR, to new horizons and possibilities in data analytics, new partnerships. [Read More...]